Following on from our class experts, my “iLearning” program was further developed. I had introduced iPlay and iPortfolios to my students last year and decided to expand this concept to cover more ways to promote thinking, creativity and collaboration.



iCreate began as a way of embracing my students’ creativity. I was truly amazed by the brilliant constructions my students were producing in Minecraft. One of my students had been home sick for a couple of days and emailed through to me some dinosaurs she had constructed to cheer up her younger sister, who was also home sick with her. During the same week, another student had shared with me some work she had completed in an app called PicCollage. This app wasn’t on our school list, it was one she had found herself. I was surprised by how professional her work looked, in terms of layout, balance, text and image size, etc. Having an art and ICT background myself, it was clear that this student was a natural in considering the elements of design in her work. I also had a number of students in my class who played musical instruments, so they enjoyed tinkering in Garageband, as well as a student who was very keen on movie making. With such a creative class, it was obvious I had to do something to show I valued and was impressed by such talents.



iDiscuss was formed because I wanted a space for my students to interact and respond to individual posts. I had a class blog last year and I loved the way my students commented on posts that were made. One downfall I found, though, was that on all of the pages, other than my home page, there was only one comment box at the bottom of the page. This, in my mind, defeated the purpose of responding to posts. I say this because I wanted my students’ comments to particular posts to be clearly identifiable. In the comment boxes on these pages, you needed to scroll down to read what was written.

This year I explored the discussion tool on wikispaces. It was easy to embed, yet my students needed to sign up to wikispaces and become a member of our class wikispace. Due to learning and teaching content being placed on our class wikispace, I decided this wasn’t the way I wanted to go – I didn’t want my students to accidentally delete information. I know I could have protected pages, I just hoped there was another option. I spent a while searching embeddable discussion tools and eventually came across one I liked – Nabble.

Nabble offers free access to discussion tools; however, after a trial period, a subscription is required if you don’t want advertisements displayed. For $25 for the year, I didn’t mind paying to remove the advertisements.

To date, my students enjoy responding to my posts. I now intend to open the discussion topics up to my students in order to cater for ideas and interests.



Last year I encouraged my students to explore the internet in order to pursue personal curiousities. I occasionally posted links and infographics on our Discovery Learning page in order to spark discussions and initiate interest. This worked really well, so this year I repackaged this concept as iExplore.



iPoll came about as a result of listening to my students and respecting their “voice”.  At the end of term 1, I posted a poll to see if my students wanted holiday homework. Of course, they didn’t 🙂 What they did want, though, was the opportunity to continue to vote on a range of topics selected by either them or me.

This data is real as it reflects my students’ responses. During our ‘Data’ unit in mathematics, we analysed these results. We looked at the different ways the data was graphed, we discussed which graphs were easier to read and questioned why the results were presented as percentages. During our ‘Sustainability‘ unit, we also hypothesised why litter is such a problem at our school, based upon the results presented.

Collecting data through this means has proved to be a rich learning experience for my students. It has also provided my class and my school with real data about a range of topics.



Throughout my day, I often find myself sharing quotes and sayings with my students. These are shared to support what we’ve been learning or in response to an incident that’s happened. A class discussion follows where we unpack the meaning they take from the quote or saying and how it relates to the situation at hand.

Some of my students have really been inspired by this and have come to school with their own quotes and sayings to share with the class. Sometimes these are shared just before a recess break and sometimes they are shared at the end of the day as a way to promote thinking and reflection.

In some ways, I often think we overlook the messages and lessons we can learn from quotes, sayings, proverbs, etc. That is why I created the iQuote page on my class wiksipace, to expose my students more to thinking about their thinking.


Gaming is a big part of my students’ experiences with the iPads. They love exploring and sharing the apps they have downloaded, comparing their scores and levels and assisting each other to improve their progress. I thought long and hard about incorporating gaming into my learning and teaching program to promote higher order thinking and reflection. I was hoping that by relating these skills to gaming, something my students do with ease and so naturally, the transition and transference of similar thinking and reflection processes about concepts covered and learnt in class would be much easier.

I posted my expectations on my class wikispace ( and shared with my students my latest addiction to Angry Birds. My students loved sharing their successes with the app and I loved hearing the tricks to pass certain levels.



During iPlay, I’d like you to play a non-violent game / app for around 20-30 minutes. I’d like you to take screen shots of your game / app and think about the strategies you use to score points, pass each level, etc… I’d then like you to create a presentation for me outlining the following:

  • Name of game / app
  • Purpose of game / app
  • Strategies required to score points, pass each level, etc…
  • Important information future players of this game / app need
  • Hidden features
  • Why do you like playing this game / app? (At least 5 sentences.)
  • What improvements can be made? Why?